This document explains the core concepts behind the Heron Mapping Client. We recommend to first read Heron QuickStart to become acquainted with the basics. Also check the Examples and dive into the examples’ code.
The central concept behind Heron is that we create a full, browser-based web mapping application by telling it what to do, not how to do it. By specifying a configuration we tell Heron which components (like map panels, toolbars, layer trees etc) to create, what they should look like (colors, width, height etc) and what their layout should be (e.g. absolute or accordion).
We found that this concept, creating an app through a configuration, has a natural fit with browser-based web mapping applications built with GeoExt/ExtJS:
Concluding, in Heron the configuration is the app and the app is the configuration.
Note
This programming style reminds somewhat of Declarative Programming, where we specify what the program should accomplish, rather than describing how to go about accomplishing it. Basically, HTML and CSS can be considered as declarative programming languages. There are also similarities with the technique of Inversion of Control and Dependency Injection, like found in the Java Spring framework.
This is not to say that with Heron you cannot do any programming and are bound to predefined components. There are enough hooks in Heron (better to say: in ExtJS) to define your own components and/or in special cases build Heron apps through explicit programming.
One of the issues with web mapping applications is that these are not just about “showing a map”. More than often the web mapping components are part of a complete web application or (geo)portal. Map widgets and “ordinary GUI widgets” need to be combined and integrated, just as the data behind them. By building on GeoExt/ExtJS this can already be achieved, but we have also provided some high-level components like the Heron.widgets.MenuPanel in order that you can create a complete “geoportal” with dynamic content with just a Heron configuration. See also the geoportal example within the Examples.
So how do we configure a Heron app ? The basics are explained here. If you are already familiar with GeoExt and ExtJS you will grasp this even more quickly as the standard component properties of these frameworks are used as well. Let’s take it step-by-step.
A Heron configuration should have a skeleton as depicted below. This could be within a JavaScript block in index.html or better as a JavaScript include like a file Config.js.
Ext.namespace("Heron");
Heron.layout = {
xtype: ...,
layout: ...,
.
.
items: [
{
xtype: ...,
layout: ...,
.
.
items: [
{
xtype: ...,
.
.
}
]
}
]
};
At the top we declare the namespace “Heron” using the standard ExtJS convention. Basically this defines a global JS object called Heron if not already defined. Within this object we define the entire application through components (mostly widgets) and their properties. Each component is defined by an xtype property, a shorthand notation for a specific ExtJS class or extended class that is to be instantiated by ExtJS.
The layout follows a tree-like composite pattern: components can have child components through an array of items where each item has an xtype etc. The layout defines how the child components are layout within the parent component, e.g. as an accordion, a border layout or absolute. xtype, layout and items are all ExtJS-specific GUI component properties and found within the ExtJS documentation. The leaf-components don’t have a layout property as they have no child-items.
The xtype can have four possible value ranges each denoting a source framework:
Note
The ExtJS component xtypes are hard to find within ExtJS documentation. With googling you may find xtype lists as here.
The overall layout of a Heron app is thus defined by its xtypes, the layout and items ExtJS properties. But each component may also have its own properties. For example the Heron LayerTreePanel is derived (extends from) an ExtJS TreePanel, which itself is derived from an ExtJS Panel. As we did not want to redo the entire ExtJS (and GeoExt) properties convention and documentation, a simple convention is in place here:
See the example below.
Heron.layout = {
xtype: 'hr_mappanel',
renderTo: 'mapdiv',
height: 400,
width: 600,
/* More optional ExtJS Panel properties here, see ExtJS API docs */
/** Below are Heron-specific settings for the Heron MapPanel (xtype: 'hr_mappanel') */
hropts: {
layers: [
new OpenLayers.Layer.WMS( "World Map",
"http://tilecache.osgeo.org/wms-c/Basic.py?", {layers: 'basic', format: 'image/png' } )
]
}
};
The Heron-specific properties should be documented in the API Reference.
The default and most often used Heron layout is to fill the browser window with the top level (often Panel) component from a Heron.layout as seen in most examples. Underneath this uses an ExtJS ViewPort panel, a Panel that fills the body page element.
But there are two other main “modes” through which we can structure a Heron app:
Embed - by specifying a renderTo property with the value of a page div for a top level (Panel) component we can embed a Heron app within any <div> component within a web page
Heron.layout = { xtype: 'hr_mappanel', renderTo: 'mapdiv', // your HTML page should have a div with this id height: 400, width: 600, /** Below are Heron-specific settings for the Heron MapPanel (xtype: 'hr_mappanel') */ hropts: { layers: [ new OpenLayers.Layer.WMS( "World Map", "http://tilecache.osgeo.org/wms-c/Basic.py?", {layers: 'basic', format: 'image/png' } ) ] } };
Heron.layout = {
xtype: 'window',
title: "Hello Heron",
height: 280,
width: 450,
layout: "fit",
closeAction: "hide",
/** Below are Heron-specific settings for the Heron MapPanel (xtype: 'hr_mappanel') */
items: [
{
xtype: "gx_mappanel",
layers: [new OpenLayers.Layer.WMS("World Map",
"http://tilecache.osgeo.org/wms-c/Basic.py?", {layers: 'basic', format: 'image/png' })],
zoom: 1
}
]
};
In some cases where you want explicit control over the application instantation and lifecycle you can always revert to explicit programming by creating a Heron app with a layout config explicitly. See the example below where we instantiate a Heron app when a Button is pressed.
Heron.layout = {
xtype: 'hr_mappanel',
renderTo: 'mapdiv',
height: 400,
width: 600,
/** Below are Heron-specific settings for the Heron MapPanel (xtype: 'hr_mappanel') */
hropts: {
layers: [
new OpenLayers.Layer.WMS("World Map",
"http://tilecache.osgeo.org/wms-c/Basic.py?", {layers: 'basic', format: 'image/png' })
]
}
};
/** Our control code: a button that explicitly creates and shows the heron app. */
Ext.onReady(function() {
var button = new Ext.Button({
text: "Launch Heron App !",
handler: function() {
Heron.App.create();
Heron.App.show();
}
});
var container = Ext.Element.get('buttondiv');
container.setHeight(35, {callback: function() {button.render(container)}});
});
Note that the JS file NoLaunch.js needs to be included first to suppress autolaunching.
Having one big Heron.layout tree may be complex and error-prone to maintain. As we are dealing with a standard JavaScript object, you can structure your Heron.layout by defining complex/large objects such as map layer arrays as separate objects and include them in the Heron.layout by reference.
By seperating layout-specific objects and content-specific object into separate JS files you can for example create a kind of “viewer template”, to be reused with different specific content.
In fact most of the examples use this pattern by using either the DefaultConfig.js and/or DefaultOptionsWorld.js. Now we can use this same basic layout with Dutch (NL) projection and layers by using DefaultOptionsNL.js.
In particular you can look at a simple but complete application example AppDemo. Use the “Info” panel box to see the config.
When using Heron JavaScript files in your app, the most optimal is to use the minified version found under script/Heron.js. The CSS file you need to include is resources/css/default.css, unless you need to override CSS.
A basic HTML header using hosted versions, mainly from http://cdnjs.com of all libs could be
<link rel="stylesheet" type="text/css" href="http://cdnjs.cloudflare.com/ajax/libs/extjs/3.4.1-1/resources/css/ext-all.css"/>
<script type="text/javascript" src="http://cdnjs.cloudflare.com/ajax/libs/extjs/3.4.1-1/adapter/ext/ext-base.js"></script>
<script type="text/javascript" src="http://cdnjs.cloudflare.com/ajax/libs/extjs/3.4.1-1/ext-all.js"></script>
<link rel="stylesheet" type="text/css" href="http://cdnjs.cloudflare.com/ajax/libs/openlayers/2.12/theme/default/style.css"/>
<script src="http://cdnjs.cloudflare.com/ajax/libs/openlayers/2.12/OpenLayers.js" type="text/javascript"></script>
<script src="http://cdnjs.cloudflare.com/ajax/libs/geoext/1.1/script/GeoExt.js" type="text/javascript"></script>
<script src="http://lib.heron-mc.org/heron/latest/script/Heron.js" type="text/javascript"></script>
<link rel="stylesheet" type="text/css" href="http://lib.heron-mc.org/heron/latest/resources/css/default.css"></link>
For debugging you can include a Heron script, the DynLoader, that dynamically loads the required JS files as follows:
.
.
<script src="http://lib.heron-mc.org/heron/latest/lib/DynLoader.js" type="text/javascript"></script>
<link rel="stylesheet" type="text/css" href="http://lib.heron-mc.org/heron/latest/resources/css/default.css"></link>
Some advanced functions will need additional JavaScript libraries like Proj4js, GXP and OLEditor. See the examples to see what is needed.
Heron has basic support for Internationalization (i18n), for simple strings like labels. See the module i18n.
The i18n support works as follows:
The i18n module contains string definitions (translation tags). Heron translation tags are written in English in a form like __(‘This is a tag that can be translated’). The i18n module can searh i18n dictionaries for translation. If no dictionary is included and/or no translation is found, the tag itself is shown. This is why human readable tags are used.
Currently, the following languages are supported:
Czech: i18n/cs_CZ.js Danish: i18n/da_DK.js Dutch: i18n/nl_NL.js English (US): i18n/en_US.js French: i18n/fr_FR.js German: i18n/de_DE.js Italian: i18n/it_IT.js Spanish: i18n/es_ES.js
If you want your locale supported, please use en_US as the template and prime your own. If you want your localization implemented in Heron, contact us and we can add it to the project.
When defining a label or text somewhere in your config or code use the shortcut __(labelname) like in
title : __('Layers'),
To overrule for the default (f.i. with the Dutch nl_NL locale), place a include to the translation before loading Heron.
<script type="text/javascript" src="http://lib.heron-mc.org/heron/latest/lib/i18n/nl_NL.js"></script>
<script type="text/javascript" src="http://lib.heron-mc.org/heron/latest/script/Heron.js"></script>
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